Video game industry is coming under increased pressure from static triple-A prices, a turn towards the cloud, developer burnout, and slower release schedules (Joshua Rivera/Kotaku)

Video game industry is coming under increased pressure from static triple-A prices, a turn towards the cloud, developer burnout, and slower release schedules (Joshua Rivera/Kotaku)

Video game industry is coming under increased pressure from static triple-A prices, a turn towards the cloud, developer burnout, and slower release schedules (Joshua Rivera/Kotaku)

Video game industry is coming under increased pressure from static triple-A prices, a turn towards the cloud, developer burnout, and slower release schedules (Joshua Rivera/Kotaku) https://ift.tt/30PHSwA

Joshua Rivera / Kotaku:
Video game industry is coming under increased pressure from static triple-A prices, a turn towards the cloud, developer burnout, and slower release schedules  —  At about this time next year, we'll have a pretty good idea of what the next generation of video games will look like.


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