Franchised esports leagues have allowed players to become full-time employees but critics say game publishers like Activision have too much power over players (Cecilia D'Anastasio/Wired)

Franchised esports leagues have allowed players to become full-time employees but critics say game publishers like Activision have too much power over players (Cecilia D'Anastasio/Wired)

Franchised esports leagues have allowed players to become full-time employees but critics say game publishers like Activision have too much power over players (Cecilia D'Anastasio/Wired)

Franchised esports leagues have allowed players to become full-time employees but critics say game publishers like Activision have too much power over players (Cecilia D'Anastasio/Wired) https://ift.tt/32prHtx

Cecilia D'Anastasio / Wired:
Franchised esports leagues have allowed players to become full-time employees but critics say game publishers like Activision have too much power over players  —  Franchised leagues are a modern experiment in what happens when a marketing initiative becomes a billion-dollar industry.


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