Q&A with Nintendo designer Shigeru Miyamoto on what excites him about his work, his strengths and weaknesses as a boss, not abusing power, ambitions, and more (Simon Parkin/New Yorker)

Q&A with Nintendo designer Shigeru Miyamoto on what excites him about his work, his strengths and weaknesses as a boss, not abusing power, ambitions, and more (Simon Parkin/New Yorker)

Q&A with Nintendo designer Shigeru Miyamoto on what excites him about his work, his strengths and weaknesses as a boss, not abusing power, ambitions, and more (Simon Parkin/New Yorker)

Q&A with Nintendo designer Shigeru Miyamoto on what excites him about his work, his strengths and weaknesses as a boss, not abusing power, ambitions, and more (Simon Parkin/New Yorker) https://ift.tt/3rjBDiD

Simon Parkin / New Yorker:
Q&A with Nintendo designer Shigeru Miyamoto on what excites him about his work, his strengths and weaknesses as a boss, not abusing power, ambitions, and more  —  The legendary designer on rejecting violence in games, trying to be a good boss, and building Nintendo's Disneyland.


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