A brief history of VR/AR/MR devices and why hardware challenges have limited mainstream adoption, which could likely slow the metaverse's emergence and growth (Matthew Ball/MatthewBall.vc)

A brief history of VR/AR/MR devices and why hardware challenges have limited mainstream adoption, which could likely slow the metaverse's emergence and growth (Matthew Ball/MatthewBall.vc)

A brief history of VR/AR/MR devices and why hardware challenges have limited mainstream adoption, which could likely slow the metaverse's emergence and growth (Matthew Ball/MatthewBall.vc)

A brief history of VR/AR/MR devices and why hardware challenges have limited mainstream adoption, which could likely slow the metaverse's emergence and growth (Matthew Ball/MatthewBall.vc) https://bit.ly/3kDOzkt

Matthew Ball / MatthewBall.vc:
A brief history of VR/AR/MR devices and why hardware challenges have limited mainstream adoption, which could likely slow the metaverse's emergence and growth  —  Modern efforts to build extended reality (XR) devices—i.e., dedicated virtual reality (VR), dedicated augmented reality (AR) …


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