An in-depth account of how CD Projekt Red recovered from the disastrous launch of Cyberpunk 2077, using a fully parallelized engine to test and resolve issues (Chris Tapsell/Eurogamer.net)

An in-depth account of how CD Projekt Red recovered from the disastrous launch of Cyberpunk 2077, using a fully parallelized engine to test and resolve issues (Chris Tapsell/Eurogamer.net)

An in-depth account of how CD Projekt Red recovered from the disastrous launch of Cyberpunk 2077, using a fully parallelized engine to test and resolve issues (Chris Tapsell/Eurogamer.net)

An in-depth account of how CD Projekt Red recovered from the disastrous launch of Cyberpunk 2077, using a fully parallelized engine to test and resolve issues (Chris Tapsell/Eurogamer.net) https://bit.ly/3NafgZ7

Chris Tapsell / Eurogamer.net:
An in-depth account of how CD Projekt Red recovered from the disastrous launch of Cyberpunk 2077, using a fully parallelized engine to test and resolve issues  —  “We knew we were in deep trouble.”  —  Follow Cyberpunk 2077  —  “Beep.”  —  On 10th January, 2018, Marcin Momot …


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