An in-depth account of how CD Projekt Red recovered from the disastrous launch of Cyberpunk 2077, using a fully parallelized engine to test and resolve issues (Chris Tapsell/Eurogamer.net)
An in-depth account of how CD Projekt Red recovered from the disastrous launch of Cyberpunk 2077, using a fully parallelized engine to test and resolve issues (Chris Tapsell/Eurogamer.net) https://bit.ly/3NafgZ7
Chris Tapsell / Eurogamer.net:
An in-depth account of how CD Projekt Red recovered from the disastrous launch of Cyberpunk 2077, using a fully parallelized engine to test and resolve issues — “We knew we were in deep trouble.” — Follow Cyberpunk 2077 — “Beep.” — On 10th January, 2018, Marcin Momot …
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