Many long-time game workers are ditching large productions in favor of smaller teams, enabled by growing accessibility of Unreal Engine and other powerful tools (Jason Schreier/Bloomberg) https://bit.ly/3A8j6zi
Jason Schreier / Bloomberg:
Many long-time game workers are ditching large productions in favor of smaller teams, enabled by growing accessibility of Unreal Engine and other powerful tools — Thanks in part to the growing accessibility of powerful game-making tools, pared-down studios are proliferating
0 Response to "Many long-time game workers are ditching large productions in favor of smaller teams, enabled by growing accessibility of Unreal Engine and other powerful tools (Jason Schreier/Bloomberg)"
Post a Comment
THANK YOU